![]() ![]() The choice literally named “Event” can be anything, from an unexpected windfall, to a business proposition, to some complications at the workplace that require either an investment of capital, taking some penalty for no benefit. The best events in Legend of Keepers stem from its random nature. There’s also the cyborg walker that attacks, and if the enemy is under 50% morale, attacks again. Go beyond those simple types, and then you’ll get into fun stuff like certain attacks ricocheting to heroes who have negative resistances to certain elements, or being more effective if the target is already suffering from a specific state. An important thing to understand about DoT stacks is that they are not only a timer, but also a multiplier of how much damage a stack does. States reading 90% are easy to understand they either make an enemy weaker against a damage type, or deal damage over time (DoT). Naturally, like in any game like this, you can impose states on heroes (and they can impose them to you). You need to manage it so that the monster powers combo well, not only for dishing out straight-up killing power, but also for comboing with the abilities of other monsters. Each has an attack and two more slots for either attacks or powers that get unlocked (in a predetermined manner, so you don’t have to think about it too much) as you level them up during management. Luckily for you, as heroes have attacks, skills, and passives, so do your monsters. ![]()
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